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Podcast: Eric Klopfer, “From Augmented to Virtual Learning: Affordances of Different Mixes of Reality for Learning”

Eric Klopfer photo
Professor Eric Klopfer, Director of the Scheller Teacher Education Program and The Education Arcade

What theories and evidence can we generate and build upon to provide a foundation for using mixed reality technologies productively for learning?

Mixed realities that combine digital and real experiences are now becoming a true reality. These experiences are being delivered over smartphones as well as increasingly accessible and practical head mounted displays. This ubiquity of devices is in turn making mixed reality the next digital frontier in entertainment, education and the workplace. But what do we know about where these technologies have value? Where do they add to the learning experience? And what theories and evidence can we generate and build upon to provide a foundation for using these technologies productively for learning?

We have been working on mixed realities in education for over a decade and have started to learn about where, when and for whom they can add value. Part of this understanding stems from differentiating the wide variety of mixed realities and focusing on affordances. Landscape based augmented realities, popularized by Pokemon Go, have fundamentally different affordances than smartphone based virtual realities like Google Cardboard, which in turn are different than immersive experiences delivered by headsets like the Oculus Rift and HTC Vive. The core of our work has been doing research and development to identify these affordances that match with key learning challenges, particular in Science, Technology, Engineering and Mathematics (STEM). In this talk, Eric Klopfer draws upon work in location-based augmented reality games, as well as work in virtual reality. In the realm of augmented reality, he discusses a long series of design experiments through which we have learned about where these technologies play an important role in learning, primarily around socio-scientific issues. In the space of virtual reality our newest designs and experiments focus on the concept of scale, and how we can use virtual realities to teach about STEM systems at radically different scales. This talk provides a history and overview of these experiences, including iterations of design research experiments.

Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT. Klopfer’s research focuses on the development and use of computer games and simulations for building understanding of science, technology, engineering and mathematics.

Produced by Vicky Zeamer, ’18. Music by Andrew Whitacre.

Eric Klopfer
Written by
Eric Klopfer

Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT. He is also a co-faculty director for MIT’s J-WEL World Education Lab. His work uses a Design Based Research methodology to span the educational technology ecosystem, from design and development of new technologies to professional development and implementation. Much of Klopfer's research has focused on computer games and simulations for building understanding of science, technology, engineering and mathematics. Much of his research centers on the affordances of new technologies including AR, VR and mobile, and how those can be applied today. He is the co-author of the books Adventures in Modeling, The More We Know, and Resonant Games, as well as author of Augmented Learning.

His lab has produced software (from casual mobile games to the MMO The Radix Endeavor) and platforms (including StarLogo Nova and Taleblazer) used by millions of people, as well as online courses that have reached hundreds of thousands.

Klopfer is also the co-founder and past President of the non-profit Learning Games Network.

On leave in Fall 2024 and Spring 2025.

Andrew Whitacre
Written by
Andrew Whitacre

Andrew directs the communications efforts for CMS/W and Responsible AI for Social Empowerment and Education. A native of Washington, D.C., he holds a degree in communication from Wake Forest University, with a minor in humanities, as well as an M.F.A. in creative writing from Emerson College.

This work includes drawing up and executing strategic communications plans, with projects including website design, social media management and training, press outreach, product launches, fundraising campaign support, and event promotions.

Vicky Zeamer
Written by
Vicky Zeamer

Vicky specializes in building strategic visions, processes, collaborative methods for “designing” ML/AI systems in conjunction with data scientists, software engineers, and more. She is currently a Strategic User Researcher for AI at Salesforce in San Francisco, California. Previously, she was a Design Researcher at IDEO and a UX Researcher for the AI team at HubSpot.

At MIT, she earned her M.Sc. in Comparative Media Studies and wrote her thesis on how the dining out food industry shifted in response to the proliferation of digital food culture on Web 1.0 & 2.0. Vicky earned her B.A. at Wellesley College in American Studies (how people and societies function & create culture) and Media Arts and Sciences (how computer science and design could be leveraged for innovation).

Thesis: Internet Killed the Michelin Star: The Motives of Narrative and Style in Food Text Creation on Social Media

Eric Klopfer Written by Eric Klopfer
Andrew Whitacre Written by Andrew Whitacre
Vicky Zeamer Written by Vicky Zeamer