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Building Mobile Experiences

Building Mobile Experiences
Frank Bentley and Edward Barrett
MIT Press, 2012

“The methods outlined apply user-centered design processes to mobile devices in a way that makes these methods relevant to the mobile experience.”

For sale at MIT Press.

Building Mobile Experiences Frank Bentley and Edward Barrett MIT Press, 2012
Building Mobile Experiences
Frank Bentley and Edward Barrett
MIT Press, 2012

The mobile device is changing the ways we interact with each other and with the world. The mobile experience is distinct from the desktop or laptop experience; mobile apps require a significantly different design philosophy as well as design methods that reflect the unique experience of computing in the world. This book presents an approach to designing mobile media that takes advantage of the Internet-connected, context-aware, and media-sharing capabilities of mobile devices. It introduces tools that can be used at every stage of building a mobile application, from concept creation to commercialization, as well as real-world examples from industry and academia.

The methods outlined apply user-centered design processes to mobile devices in a way that makes these methods relevant to the mobile experience–which involves the use of systems in the complex spatial and social world rather than at a desk. The book shows how each project begins with generative research into the practices and desires of a diverse set of potential users, which grounds research and design in the real world. It then describes methods for rapid prototyping, usability evaluation, field testing, and scaling up solutions in order to bring a product to market. Building Mobile Experiences grew out of an MIT course in communicating with mobile technology; it is appropriate for classroom use and as a reference for mobile app designers.

Ed Barrett
Written by
Ed Barrett

Edward Barrett (Ph.D., Harvard University) is Senior Lecturer in Comparative Media Studies/Writing, where his research, teaching, and publications focus on poetry and digital media.

Poetry books: Play Lucretius (2024); The Leaves Are Something This Year: New and Selected Prose Poems (2023); The Sinatra n (2016); Toward Blue Peninsula (2014); Down New Utrecht Avenue (2011); Bosston (2008); Kevin White (2007); Or Current Resident (2005); Rub Out —Three Verse Novels (2003); Sheepshead Bay (2001); Breezy Point (2000); Practical Lullabies for Joe (1999); Common Preludes (1994); The Leaves Are Something This Year (1992); Theory of Transportation (1990); and 7x3 (1987). Plays: Antigone (translated from the Greek; produced Off-Broadway, 1982). Opera libretto: Shaman (text translated from Navajo; premier, Manhattan Chamber Opera Company, NYC 1987). Digital Media books: Building Mobile Experiences (F. Bentley and E. Barrett, MIT Press, 2012); Contextual Media: Multimedia and Interpretation (MIT Press, 1995); Sociomedia (MIT Press, 1992); The Society of Text: Hypertext, Hypermedia, and the Social Construction of Information (MIT Press, 1989); and Text, ConText, and HyperText: Writing with and for the Computer (MIT Press, 1988). Textbooks: The MIT Guide to Teaching Web Site Design (E. Barrett, D. Levinson, S. Lisanti, MIT Press, 2001) and The Mayfield Handbook of Technical and Scientific Writing (L. Perelman, J. Paradis, and E. Barrett. McGraw-Hill, 1998).

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Frank Bently
Ed Barrett Written by Ed Barrett
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