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CMS.S60 Special Subject (For Credit): Unpacking *Super Serious* Serious Games

Tuesday, January 10, 2012 - Thursday, January 19, 2012

Tue-Thu, Jan 10-12, 17-19, 10am-03:00pm, NE25-375

Pre-register on WebSIS and attend first class.

Limited to 15 participants.

Listeners allowed, space permitting

Prereq: Permission of instructor

Level: U 3 units Standard A – F Grading Can be repeated for credit

Seminar or lecture on a topic that is not covered in the regular curriculum.
Once upon a time games were played for enjoyment and to engage players in social, physical and cultural activities. But in recent years a new trend of “serious games” with “serious purposes” arose. These games claim to raise awareness about social and political issues such as injustice, poverty, racism, sexism, exploitation, oppression, and global problems, reaching specific purposes beyond pure entertainment (raise funds, sign petitions, form opinion, etc). In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed.

Game designers will be invited and recent research papers on the impact of serious games will be discussed. The workshop will focus on the question of what serious games are, what their potential is and where they reach their instructional limit. The question being, do serious games meet the high expectations that designers put into them? Participants with an interest in Super Serious Serious Games, no matter what the level of experience and expertise in video games is, are all welcome.

Contact: Konstantin Mitgutsch (Singapore-MIT GAMBIT Game Lab), k_mitgut@MIT.EDU

Details

Start:
Tuesday, January 10, 2012
End:
Thursday, January 19, 2012
Event Category:
Event Tags:
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Venue

GAMBIT Game Lab
5 Cambridge Center
Cambridge, MA 02139 United States
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