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Games in Everyday Life and Why That Matters to You

Tang Center 70 Memorial Drive, Cambridge, MA, United States

What can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?

Futures of Entertainment 6

MIT Building E51, Wong Auditorium 70 Memorial Drive, Cambridge, MA, United States

This year's event, Nov. 9-10 at MIT, will look at how media producers and audiences are relating to one another in new ways in a spreadable media landscape.

MIT Alumni in the Game Industry

MIT Building 32 (Stata Center), Room 155 32 Vassar Street, Cambridge, MA, United States

The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.

Nick Seaver: “What Do People Do All Day?”

MIT Building 56, Room 114 Access via 21 Ames Street, Cambridge, MA, United States

Drawing on years of fieldwork with the developers of algorithmic music recommenders, Seaver describes how people make sense of new kinds of jobs.

What Playfulness Can Change

Location To Be Determined

Exploring playfulness and its business applications. Three workshops on January 12, 19, and 26.

Music Fandom and the Shaping of Online Culture

MIT Building 56, Room 114 Access via 21 Ames Street, Cambridge, MA, United States

Nancy Baym: "By the time musicians and industry figures realized they could use the internet to reach audiences directly, those audiences had already established their presences and social norms online, putting them in unprecedented positions of power."

Shawna Kidman, “The Infrastructure of the U.S. Comic Book Industry and the Long History of Superheroes in Hollywood”

MIT Building E15, Room 318 (Common Area) 20 Ames Street, Cambridge, MA, United States

"The best way to understand the immense influence of this relatively small business is through a political economic analysis. Specifically, she will discuss industrial infrastructure—the aspects of our media environment that often lack public visibility."