Games in Everyday Life and Why That Matters to You
Tang Center 70 Memorial Drive, Cambridge, MA, United StatesWhat can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?
What can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?
This year's event, Nov. 9-10 at MIT, will look at how media producers and audiences are relating to one another in new ways in a spreadable media landscape.
The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.
UCSB's Michael Curtin explores the implications of national cultural policy within the broader context of media globalization.
Vicki Mayer speaks on the impacts of regional policies for film production on ordinary people’s understandings of time, space and place.
Susan Murray on the discourses that framed and managed color use and reception not only in the standardization period, but also during RCA and NBC's early attempts to sell color to consumers, sponsors, and critics.
Hiromu Nagahara explores Japan's first “mass media revolution”, in the 1920s and '30s, when technology expanded the number of media product consumers.
Amanda Lotz on what transpired when the long anticipated face off between "new media" and television finally took place in 2010.
Drawing on years of fieldwork with the developers of algorithmic music recommenders, Seaver describes how people make sense of new kinds of jobs.
Sam Ford and Federico Rodriguez Tarditi discuss Fusion Media Group’s experiments with exploring new ways of telling stories, relationships with key publics, and new types of roles/positions in the company.
Christine Walley, Professor of Anthropology at MIT, will present an overview of the Exit Zero Project, which "seeks to recapture the stories of a region traumatized by de-industrialization."
With USC's Kara Keeling on "Black Futures and the Queer Times of Life" and Brown University's Wendy Chun on "Racial Infrastructure".
Exploring playfulness and its business applications. Three workshops on January 12, 19, and 26.
Nancy Baym: "By the time musicians and industry figures realized they could use the internet to reach audiences directly, those audiences had already established their presences and social norms online, putting them in unprecedented positions of power."
"The best way to understand the immense influence of this relatively small business is through a political economic analysis. Specifically, she will discuss industrial infrastructure—the aspects of our media environment that often lack public visibility."