2011 Global Game Jam
GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA, United StatesThe Singapore-MIT GAMBIT Game Lab will be a host site in the Boston/Cambridge area for the 3rd Annual Global Game Jam, from January 28 through 30.
The Singapore-MIT GAMBIT Game Lab will be a host site in the Boston/Cambridge area for the 3rd Annual Global Game Jam, from January 28 through 30.
Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames.
A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
In this two day course, participants will help to chart the history of the Madden videogame franchise. We will play every title of Madden.
Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
If you're local and you have kids, there's no excuse for missing us at the Cambridge Science Festival. Full info at the GAMBIT website!
What can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?
Tracy Fullerton is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment.
A talk on the fighting game community, its spiritual and physical roots in the arcade, common practices, and how issues of ethnicity and gender collide.
The lecture series is also paired with a Game Dev Challenge for students - to make games for the cabinets installed at the MIT Museum and in CMS/W.
The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development.
Gaming in Color is a full length documentary of the story of the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games.
Join us and Harvard Book Store as it hosts Jane McGonigal to discuss "SuperBetter" with our own Scot Osterweil of The Education Arcade.
Sarah Zaidan is a game designer, artist and researcher whose work explores how video games and comic books can engage in a dialogue with identity, gender and civic awareness.
Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.