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New Scientist: Nick Montfort answers the question “Can video games be art”

Nick Montfort
Nick Montfort

CMS prof Nick Montfort says, in short, if you answer no, you haven’t been paying attention

CMS prof Nick Montfort says, in short, if you answer no, you haven’t been paying attention:

People tend to mean several things by this question. First, can video games be sold by art dealers, appear in galleries and museums and be an accepted part of the art world? They already are: just look at the creations of Cory Archangel, Mark Essen and Eddo Stern. Second, can video games tackle difficult issues and sensitively present us with different perspectives? They already have: see the work of Terry Cavanaugh, Jason Rohrer, Molleindustria and Tale of Tales, and commercial games such as Bully (also called Canis Canem Edit) and Indigo Prophecy (Fahrenheit). Finally, can video games present an experience of aesthetic beauty that is particular to the medium? Indeed they do: see Tetsuya Mizuguchi’s Rez, a game dedicated to Kandinsky and which I first discovered and played in the Museum of the Moving Image in Queens, New York. It’s a great time for those interested in this question to see what work is already out there.

“Can Video Games Be Art?”New Scientist, featuring responses from Montfort, Denis Dutton, Jaron Lanier, Jesse Schell, Ian Bogost, and John Sharp

Andrew Whitacre
Written by
Andrew Whitacre

Andrew directs the communications efforts for CMS/W and Responsible AI for Social Empowerment and Education. A native of Washington, D.C., he holds a degree in communication from Wake Forest University, with a minor in humanities, as well as an M.F.A. in creative writing from Emerson College.

This work includes drawing up and executing strategic communications plans, with projects including website design, social media management and training, press outreach, product launches, fundraising campaign support, and event promotions.

Andrew Whitacre Written by Andrew Whitacre