Scot Osterweil is a research scientist and creative consultant to the
Education Arcade and Game Lab. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the acclaimed
Zoombinis series (math and logic),
Vanished: The MIT/Smithsonian Curated Game (environmental science),
Labyrinth (math),
Kids Survey Network (data and statistics),
Caduceus (medicine), and
iCue (history). He is a founder, President, and Creative Director of
Learning Games Network, where he lead the Gates Foundation’s Language Learning Initiative (ESL), and where he designed
Quandary, named Game of the Year at the 2013 Games 4 Change festival. He co-authored the book
Resonant Games (MIT Press) and served as the play consultant on the Emmy Award winning Amazon TV series Tumbleleaf.